"Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. Once equipped, press the G key on keyboard or the RB button for Xbox controllers. The fire started by flame grenades lasts for 7 second while it only takes a bit more than 4 seconds to kill an unarmored enemy at full health. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. 184. Results may vary. A hand grenade is any small bomb that can be thrown by hand. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Source Starfinder #8: Escape from the Prison Moon pg. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. 244. This introduces three new explosive types to a Starfinder’s arsenal. Pulse Grenade. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Thermite Grenade: A grenade that sends forth a line of fire. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. Open the door, and smash the wooden crates. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. Dead Space Weapon and Armor Conversion Index. Heaven’s Radiance. The device monitors and interprets motion in a 30-foot radius, but must be deployed in a sweeping motion to function—this is a move action that consumes a charge. Riot grenade II. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. An entangled creature can attempt such a. Relics do not come with ammunition (which must be purchased separately). Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. You must throw the grenade before. To maximize their effectiveness, aim Molotovs at the ground near the enemy so that the flames spread. Level: 6. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. Starfinder Core Rulebook p. This typically isn’t enough water to damage computers or other electronic or technological items. Level: 2. A molotov's damage comes from the burning gasoline, which. Or, bring back BO1 style Flak Jacket and Tactical Mask where you can sit in fire all day and stuns do jack shit. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. In a normal round, you can perform one standard action, one move. Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. (Active. Level: 2 Price: 375 Range: 20 ft. Put equipment on a timer like BO4. 5. Improved Explosives. While burn is often a crit effect from a weapon, here it is a special effect. Incendiary Grenade, Mk 5 Source Starfinder Core Rulebook pg. A grenade loaded. This introduces three new explosive types to a Starfinder’s arsenal. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Grenades are loaded individually, rather than in magazines. ] Ysoki - Cheek Pouches, Starfinder SRD. Each 64-page volume comes with all of the aliens, NPCs, and lore you’ll need to run the game. Grenade Mastery (Combat) Source Character Operations Manual pg. Fields of Study; Theorems; Envoy. Its alternative mode allows to shoot incendiary grenades that cover surface with the ground fire and residual flames upon explosion. Creatures that fail their save against a concussion grenade are knocked prone. A is bugged currently and does not take half of OC "Hyper Propellant. During the five-month Japanese siege of Russian-held Port Arthur during the Russo-Japanese War of 1904-1905 both sides employed hand grenades. Level: 4 Price: 700 Range: 20 ft. Cluster-bomb a small area with incendiary munitions. 241. The Starfield Incendiary Grenade is a Throwable found in the Settled Systems. Grenades can create many different effects, from simple fragmentation explosions to. (minimal damage is 25) The MK2 Grenade is most likely the first explosive you'll encounter. Grenades are loaded individually, rather than in magazines. On 29 July 1940, manufacturers Albright and Wilson of Oldbury demonstrated to the Royal Air Force how. Benefit (s): The save DC of any grenade you use is increased by 1. Molodets Biohaz Grenade. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Incendiary grenade II. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. Perform a disarm to activate a foe’s grenade: Quick Draw* Base attack bonus +1: Draw a weapon as a swift action: Quick Quip* Int 11, Diplomacy 1 rank: You infuriate foes with a witty remark or retort. 5dmg (200 grenades) * The resulting fires will almost certainly finish it off. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. comes up 20), you hit regardless of your target’s AC. As a weapon which. Once the robots have been taken care of, gun down the two robots lurking in the following area, and you'll finally reach the. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. 245, and says they have an AC of 5. Frag Grenade, Mk 1. DESCRIPTION. Special: Explode (10 ft. Improved Incendiary. Any creature that fails its reflex save *also* suffers burning 1d4. F1 Grenade(left click): 1. I'd like to see grenades reworked entirely. The development of new hand grenades and improvement of existing hand grenades has resulted in many different grenade types within the U. Working off the intense and violent reaction of the thermate filler, the result of the deployment of the M14 is molten iron. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. 245, and says they have an AC of 5. Player > Weapon > Grenades > Frag grenade II. Interesting. Quicker Trickler: Medicine 3 ranks: Administer serums as a standard action instead of a full action: Rallying Roar: Cha 13, Intimidate 1 rankChange Grips. 5. Grenade, Cryo (I–IV) Grenade, Decoupler; Grenade, Flash (I–IV) Grenade, Frag (I–VIII) Grenade, Incendiary (I–VI) Grenade, Pheromone; Grenade, Screamer (I–IV). The Incendiary Grenade is an explosive with 1 physical damage and 25 energy damage that can be thrown at enemies to release a fiery blast at the point of. Smoke Grenade Source Starfinder Core Rulebook pg. Whether you’re looking for space opera, intrigue, horror, or bug-killing adventures in the stars, Starfinder Adventure Paths can launch you into science-fantasy adventures that will build a lifetime of memories. 12 Fusion Grenade. player. Another difference is that when you hold down either primary fire, secondary fire or both. X1. Grenades in real life are used to flush an enemy using cover. Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. Smoke Grenade Source Starfinder Core Rulebook pg. Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber I'm very excited for the virtual intelligences, mech system, and the science-fantasy tech segment, we did a lot of work with our characters on like their favorite holovids / games / restaraunts etc. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. ; Critical — Capacity drawn Bulk L; Special explode (4d6 P; 15 ft. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. F1 Grenade(left click): 0. 181) say anything with the 'Explode' property targets a grid intersection. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. A cylindrical grenade visually identical to the M8, the M14 (also written AN/M14) is a purpose designed incendiary grenade. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. x2. Improved Explosives. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). 5. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. Source Starfinder Core Rulebook pg. 5. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Incendiary Grenade. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. Shock grenades have their damage increased by +1 per dice. 5. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. r/starfinder_rpg A chip A close button A chip A close button The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. The Threefold Conspiracy Adventure Path may be played as part. The No. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. 222 Level 2; Price 740;. Armor vs smoke grenades. Technology and space travel reign supreme, and though some of the races are the same, aliens and. Incendiary Grenade overview. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard. 179 Level 16; Price 20,200 Hands 1; Proficiency Grenade Damage 10d6 F; Range 20 ft. X1. Starfinder is fucking stupid. Seeker Fragments. 2 to 2 seconds to burn to the igniter. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. Pilot Actions: Each vehicle’s pilot selects her pilot actions and attempts any needed checks outside the normal character initiative count. # Causes a horrific amount of fire that spreads. " Conspicuously, that's the only mention of a "cyberbow" in the entire book. Description. The M34 white phosphorus grenade, AKA “Willie Pete,” is a smoke and incendiary grenade that was made by Rocky Mountain Arsenal. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. Creatures that fail their save against a concussion grenade are knocked prone. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. The basic rule is that explosives for demolitions have the same statblock array as grenades. Capacity: Drawn. player. 181. Capacity: Drawn Bulk: L Special: Explode (3d6 F, 1d6 burn, 10 ft. . Acid Grenade Acid grenades are equivalent in level, price, and damage to. Level: 2. The grenade creates a null-g field, but then introduces a mild secondary shockwave and weaponize the field by flinging anyone effected high into. . 184. Society, and are thus structured differently from scenarios. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. A character who chokes for 2 consecutive rounds. Improved Incendiary. ! Inflicts splash damage to building parts. B "Spiky Grenade" 60 Direct Damage. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. To keep recoil forces low, it is chambered to fire 40 x 46 mm rounds, usually known as the High-Low Propulsion System. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. Incendiary grenade I. ; Critical — Capacity drawn Bulk L; Special explode (12d6 F; burning 6d6; 15 ft. 40 gp is pretty expensive for a level 1 for an expendable, but if you do buy some. )Player > Weapon > Grenades > Incendiary grenade III. 5. 3 people marked this as a favorite. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. total result of your attack roll meets or exceeds the target’s. launchers are the most common grenade launcher available on the market. Grenades and Weapon Specialization in general. Prerequisites: Proficiency with grenades. You can do it. 3. ) Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. Summoned creatures treat you as their summoner. Capacity: Drawn. The Impact Axe is the Driller's default throwable. Solid auras surround the blades of a dimensional slice starknife, which are manufactured with cutting-edge metallurgic. . Microbot Grenade, Mk 5 (Hybrid) Source Starfinder Armory pg. A. 5. Improvisations; Expertise TalentsDisruption Grenade SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. The EMP wave from a pulse grenade is not intense enough to affect. launchers are the most common grenade launcher available on the market. 247, Starfinder #3: Splintered Worlds pg. Weapon fusions are magic unless stated. If effects can’t combine, apply the most severe effect. While still recovering from that ailment, he was diagnosed with cancer. This fuze is interchangeable with any standard firing device. Grenades cost a good amount given their one time use and damage. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger. Incendiary grenades have their damage increased by +1 per dice. . The heavy grenades replace the regular ones in terms of kill potential. ;. EMP Grenade. The Molotov costs the terrorists $400 whereas the incendiary grenade costs the counter-terrorists $600. In-game description The Incendiary Grenade is a Lethal grenade featured in Call of Duty: Vanguard. Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. It's one of the most obvious things for a player to do - use all of their grenades at once and bypass the rules. x2. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. Usage: None. Lumocantha dye can be weaponized easily. Improved Incendiary. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. 178Real grenades thrown by amateurs, militias and trained soldiers. 5. Name Level Price Range Capacity Bulk Special Source; Incendiary grenade I:. The device is considered a magical. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. From Starfinder Player's Guide p. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Improvisations; Expertise TalentsSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. No need, the mage will geek their self. Time to start throwing. , Gear AG SpecOps armor (clear spindle aeon stone, 1d6 F plus 1d4 burn, DC 14]) deflective reinforcement, filtered rebreather,The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. Bio Grenade: Infects creatures who fail a DC 15 Fortitude save with bubonic plague (no onset). Heh the group I gm for has banned their envoy from using grenades for a little while as well. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. Sci-fi. Certainly technological applications enabling this kind of next-generation defensive ability are likely not available for security reasons, yet an ability to emit smoke or chemicals sufficient to “blind” enemy thermal sensors would naturally provide an unprecedented tactical advantage. Liara with all the upgrades that reduce her Singularity's cooldown is a great companion. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. A smoke grenade would not prevent a khizar from perceiving or attacking a living creature, as blindsight is a precise nonvisual sense. The M34 White Phosphorus Smoke Grenade or "Willie Pete" was a smoke / incendiary grenade manufactured by Rocky Mountain Arsenal [1] from the late 1950s and used by U. Incendiary Grenade: PHYS 1 ENGY 25 0. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). ago. This typically isn’t enough water to damage computers or other electronic or technological items. The problem with Starfinder weapons system is its abundance. Amending Section 3 and 4 of PD 1866. ”. Here are my findings: T3. Food Item. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. It may need some severe homebrewing, but storing the material components for a spell in a cannister should work. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. . If the Alien Archive and Pact Worlds releases were mostly for the benefit of the GMs, the Armory is very much a book for the players – a world of new toys for your characters to play with. Starfinder Core Rulebook p. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Incendiary grenades M1 Frangible Grenade (AW, Alcohol-Gasoline, GA, IM, and NP) In September 1942 the United States standardized a Molotov cocktail-style device that was. Source Starfinder Core Rulebook pg. NI Ls can be fitted with any sort of grenade as ammunition. Incendiary grenades have their damage increased by +1 per dice. the prices for the Foam Granades are as follow: mk1 (lvl3) 410; mk2 (lvl9) 3,520; mk3 (lvl15) 26,100. From StarfinderWiki. Grenades are a bit underpowered in Starfinder, if you encounter large groups of relatively weak enemies they're solid and they can help flush people from cover, but it's going to be suboptimal to focus entirely on this. Incendiary grenades and the like should be at least 90 seconds, and maybe, maaaybe tactician can reduce that to 75. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Seeker Fragments. Hey do you see that cluster of bad guys over there. Drawn L Explode (12d6 F, 6d6 burn, 15 ft. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. View Cart; Help; Pathfinder . 5dmg (200 grenades) F1 Grenade(right click): 0. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France. Instead of using a soda can, wait for the liquid mixture to harden a little bit and treat it like cookie dough. ) Flechette Grenade I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. I'd like him to focus on large minigun-type weapons as opposed to grenade launchers or the like. ) Incendiary grenades detonate in a spray of superheated plasma. In use, the fuse attached to the container is lit and the weapon. It can also damage, immobilize, or destroy. " (Next PP) Targeting a Grid Intersection : "When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. X1. Capacity: Drawn . Label. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. This means the M14 is primarily employed on material to be destroyed in a roughly secure. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. 6 Inferno Mine. This grenade is used to provide illumination of terrain and targets. 240. Throw the grenade across your body with a rolling motion. Fused with magic, Flash grenades have their DC save increased by +2. Early Chinese grenades featured a metal casing and a gunpowder filling. Summoned creatures treat you as their summoner. C. )Source Starfinder Core Rulebook pg. Though he has. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. additem 0029B046 1. It was added as part of the Season One update. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. 178 Level 8; Price 1,340 Hands 1; Proficiency. Special: Explode (staggered, 15 ft. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. A 20 foot square (I assume since it doesn't specify radius or diameter or shape) that provides concealment from anything that blocks line of site is what I assumed it was. Conditions are circumstances or states that can affect characters for an extended period of time. Level: 8 Price: 2800 Range: 20 ft. 414. Fused with magic, Flash grenades have their DC save increased by +2. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. X1. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. The Basics. And of course some creative individu. Meanwhile, in Muslim. But on top of that, it is basically a Stinking. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. 179 Level 18; Price 54,300 Hands 1; Proficiency Grenade Damage 12d6 F; Range 20 ft. In some models, the case itself is. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Incendiary Grenade stats. Drawn: L. 122. 3 480 0026F180 Inferno Mine: PHYS 1 ENGY 35 0. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. You gain a +3 item bonus to attack rolls. While still recovering from that ailment, he was diagnosed with cancer. scrangos • 3 yr. [citation needed] Types Frag grenade. NILs can be fitted with any sort of grenade as ammunition. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon's item level + your Dexterity bonus) or get caught in the filaments. inventory. After each grenade lands at its new target, it detonates. Some of the nominal hand grenades will be used as demolition charges with much longer-burning fuses installed. Demolition grenades and light mines This category is for blast-type anti-tank grenades and lightweight magnetic mines for infantry use. Although tripods can use other grenades, they are infamous for the decoupler grenades they produce internally. . Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. ) Incendiary grenades detonate in a spray of superheated plasma. X1. A slain scavenger slime, when properly harvested in treated glass vessels, yields up to 20 item levels’ worth of stickybomb grenades—so 2 stickybomb grenades III (each level 10), or 5 stickybomb grenades II (each level 4), and. Incendiary Grenades take about 6 seconds to toast an armored opponent with full health. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. The problem with Starfinder weapons system is its abundance. and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. Bulk: 1. Fields of Study; Theorems; Envoy. Except for really incompetent characters (Low level with near no Dex) or some drastic penalties, you are looking at a 1 to "miss" the ground, which is a screw up. Well grenades are what you are looking for! Do you want to stab s. X1. 4: 575: 0x00389F34: CryoMine Frag Grenade: 0. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. Your class’s Spells section describes which class’s spell list you can choose from, how to determine the number of spells you know, and at which levels you can learn new spells. Sorted by: 3. C. Starfinder Society players, however, will no doubt find it handy to have so many additional options. A Diminisher Grenade can reduce the duration of ongoing effects in an area, a Microbot Grenade creates. Source Starfinder Core Rulebook pg. Starfinder Grenades, Analyzed. Distributed RepairReferring now to the drawings and more particularly to FIG.